Monday 27 June 2011

The Brothers Of Kill Team Epsilon

Kill Team Epsilon's composition has changed since we started and characters have advanced a little. So here they are.



  • Brother Magron. Tactical Marine of the Raven Guard. Magron's skills lie in his natural ability to command and his aptitude at stealth. Magron prefers to shoot the enemy from afar and calls things exactly how he sees them. In addition to a Tactical Marines standard wargear Magron has proved himself enough to acquire himself a Stalker-Pattern Boltgun.

  • Brother Darnial. Tactical Marine of the Imperial Fists. Darnial's skills lie in his ability to spot enemy weaknesses in every situation. Darnial prefers to have fortified his position before spraying Bolter fire from behind it. In addition to his standard wargear Darnial tends to carry a significant amount of Kraken Rounds for his Bolter.

  • Brother Zaharial. Apothecary of the Shadow Hunters (Dark Angels successor). Zaharial has an unparalleled ability to heal, analyse and create chemical compounds. Despite his abilities to heal, Zaharial appears to have no qualms about slaughtering unarmed civilians. In addition to his standard wargear Zaharial also requisitions thinning agents allowing him to drug humans.

  • Brother Claton. Librarian or the Death Paladins (Blood Angels successor). Claton has great power, but restrains himself in all but the direst of circumstances. Claton believes in preserving the lives of innocents and has almost come to violence on several occasions with his fellow brothers. Brother Claton's ancient Force Weapon takes the shape of a long sword, and has recently mastered a psychic lance power.

  • Brother Mortis. Techmarine of the Night Reapers (Ultramarines successor). Mortis has developed a cold analytical mind, as do most who favour the Mechanicum. Mortis has raised himself above petty arguments and rivalries, focusing on the mission at hand and how he can better his weaker organic parts. In addition Brother Mortis has been working on reconsecrating a Storm Bolter which he has been allowed to keep.

  • Brother Marcus. Devastator of the Steel Wings (Ultramarines successor). Marcus is an ever stoic presence in the team. Marcus excels at ranged assault, wielding his Heavy Bolter with deadly efficiency. When Marcus chooses a side in a disagreement, others calm themselves and think about their actions not wishing to end up in his gun sights.

  • Brother Ansum. Assault Marine of the Black Templars. Ansum is zealous just like the rest of his kind. Any hint of a taint or corruption and he will attempt to end it in the swiftest, most brutal way possible. Ansum often clashes with the rest of the team forcing confrontations, mostly when dealing with seemingly innocent civilians he is still convinced of a taint. Brother Asum has proven himself and been allowed to carry a Power Sword into battle with him.

The kill team faces many challenges. Not least of all stopping themselves from tearing each other apart. Their differences are many, but their cause is ultimately the same. To purge the Xenos.

4 comments:

  1. The whole team also tend to take on a large amount of explosives; melta bombs,demo charges and the odd incendiary or cryo grenade.

    I may have to restrict the amount of these taken, or better still, if they are carrying a large amount of explosives devise a chance that the enemy will hit said explosives causing them to go off :D

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  2. @ A.D. - Alternatively you could limit such devices as Meltabombs and Demo Charges to people with the Demolitions skill (which is none of us at the moment as far as I know).

    As there is a 'Demolitions' Skill people using them without that skill should do so at a penalty anyway. Perhaps limit people without the 'Demo' skill to one device each, those with it can take 2, with higher quantities available at demolitions +10 and +20.

    The downside is that I'd probably have to spend XP to take the skill myself but I don't mind if it's for 'Role-playing' purposes. Of course a generous person like yourself would obviously let the Tech-Marine have it at a reduced XP cost ;-)

    The result of this minor change would be that people could carry a melta-bomb if they wished but would have to take care when they used it or if somebody really liked the idea of blowing stuff up they would have to take the appropriate skill to do it well...

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  3. @ A.D. - I'd also like to slightly modify the 'No Respite for the Enemy' Advances chart to better suit 'the Night Reapers' tactical philosophy if that's okay?

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  4. Apparently I took 'Demolitions' in anticipation of you limiting our supply of explosives and then you gave us a mission thread in which we wouldn't need any.....Cunning bastard, lol.

    Either that or I've started over-thinking every problem...

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