Wednesday 15 June 2011

Castiel Mission Log 2

Surmised Mission Log.

--- Arriving at the city the team establishes it's presence and after talking to the Governor splits up to visit all seats of power within the city; PDF complex, Administratum building, Arbites Building and the Chapel.

After investigation at all these points, and Brother Mortis interfacing with Administratum consoles, the kill team discover 'expeditions' authorised by the Governor have been entering and leaving the city. Upon discovering this the team return to the Governors Palace where Brother Claton tries to skim read the Governors mind. The Governor reacts immediately signalling a group of men to join him, Brother Claton's powers instantly diminish.

At a dead end and not wanting to go to war against the entire city, the squad settles into quarters in the PDF facility. From which the team split to apply themselves to various tasks. Brother Magron breaks into the officers quarters and finds a lead back to the Administratum.

The team convene and head to the Administratum building, entering through a loading ramp down to a cargo area underneath the building. The metal shutters to the cargo bay nearly found itself at the wrong end of a melta bomb until the team decided they might be able to lift it... Which they did.

Searching among the general clutter and supplies, the team find a metal strong box, which again nearly gets torn in half before someone decides Brother Mortis should pick the lock. Which he does. Inside is the helm of missing Battle Brother Alus. Further searching of the building shows a map to a cave system outside the city. Taking a few of the Cargo 8's the Kill Team get underway.
Disembarking the team disperse into formation, while Brothers Magron and Zaharial approach the sentries stealthily, one manages to get off a harmless burst of las-fire before being dispatched. With noise already made, certain members of the kill team feel anyone inside may have been alerted. Brother Ansum sprints through the cave tunnels, passing heretical glyphs on the walls as he goes, the rest of the kill team following.

Ansum bursts into a large chamber to find himself suddenly opposed. A group of men fanned out around the entrance and a heavy weapon emplacement. Ansum finds himself hammered backwards by bolter fire and battle ensues. The leader is eventually captured for interrogation, but spouts nothing but heretical nonsense. Brothers Magron and Mortis try to stop it, but Brother Ansum takes the heretics head, ending him.

To continue the hunt for Brother Alus, Magron risks his purity and tries to glean knowledge by consuming a portion of the heretics brain. The only way to go was back to the Governors palace and demand an explanation for this heresy.

Arriving at the palace the kill team decide they are past the point of the subtle approach and set melta charges to the palace doors to blow their way in (the doors were unlocked)... The squad then manages to divert the palace guard to an 'attack' happening at the gates. Entering the Governors state rooms they look through the side rooms. One room resembles a torture chamber, Brother Alus upon a slab hardly breathing. Brother Zaharial attends to him at once.

The Governor appears spouting his allegiance to the dark gods, all brothers poise to fire their weapons upon him......

*Boom* The retort of a single bolt shell.

The governors torso turns to mist, but not one of the Deathwatch members had fired. From the other side of the chamber 3 Chaos Marines in the livery of the Emperors Children approach.
Battle ensues.

2 Heretic Marines fall to concentrated efforts of disciplined bolter fire. Brother Ansum his zeal taking over challenges the champion to one-on-one combat. Brother Ansum's best efforts are proven to not be enough as he is beaten back, his right arm hanging useless by his side as the heretics power sword cuts through his muscles. At this point Ansums brothers will not see him fall and step in taking down the champion of Slannesh with righteous fury.

The team take Brother Ansum, set charges in the palace to destroy any lingering trace of heresy still in the palace. Brother Claton locates the Pariah that was blocking his link to the warp earlier. The team claim the rare human as a prize. Withdrawing from the palace, boarding their stolen cargo 8's the team are chased by palace guard as they discover their Governor dead. Mortis blows the charges as they pull away, the building coming down on their pursuers.

The team rendezvous with their Thunderhawk outside the city and extract with the pariah and their grievously wounded brother.---

6 comments:

  1. brother Magron sounds great, though i think you glossed over the i was sneaking without my armour!! :P great write up have just hearitly lolled remembering how certain things came about

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  2. Marines setting melta charges on unlocked doors. Clearly these are the Emperor's finest!

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  3. @ Lycaeus Wrex - All the other doors we'd encountered had been locked so we just sort of presumed that the important one would be as well.....

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  4. @ Lycaeus_Wrex - Some of the stuff is hilarious. The sort of things that make you spray your drink across the table or giggle uncontrolably for an hour.

    Another example of slight incompetance... Brother Ansum talking over the vox, unhelmeted. Essentially looked like he was screaming at a load of PDF.

    @ Citizenwilliams - Magron was indeed sneaking around but naked.

    I could write a novel up from all this stuff, but i don't have the time alongside writing missions and life. I think it'll do anyway, much longer and people will get bored. May put up a slight over view; mission sucess, injuries, funny stuff..

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  5. Is there a right end of a meltabomb? I certainly wouldn't want to be anywhere near one.

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  6. @ C'nor - The best place to be if the Meltabomb is in the hands of Brother Ansum is as far away as possible from Brother Ansum.....

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